
"When Mario is launched by a tornado, he flies and a helicopter sound plays while he does so.Some model differences in prerendered cutscenes.xml file in DemoMario archive - batch extract all the files to check for other xmls too.Black Holes use a reflection texture depicting an editor view of an early version of Beach Bowl Galaxy."They just changed an 8 to a 3, and added in code that sets the max health to 3 if the health equals 3 or less." (source: Galaxy Master) The life meter code is basically unchanged from how it was when there were eight life points.
latest j3dview, or rendering them ingame)
Many of the model renders need to be redone using more accurate methods (e.g. Out of bounds brick blocks? (in Wii version too). Space Junk Galaxy platforms unseen pattern. When two player Marios are put in one level, colliding with one another behaves like colliding with a Cosmic Clone. English, Spanish, and French text differences between the American and European dialects. Create a prerelease page for all the initial E3 2006 stuff (and later trailers/demos) there's a lot of different things there that need to be documented. Add information on the Nvidia Shield re-release. Expand the descriptions for the unused objects in the Unused Objects section (inc. The Purple Coin "out of 100" graphic is called imstarpiece100.tpl. Mapping it to the right stick would seem like a possible solution, given Super Mario Galaxy's fixed camera, but it wouldn't be a Nintendo game without at least one thoroughly head-scratching design decision, so we shall see. Super Mario Galaxy is also playable using the Joy-Con grip or Switch Pro Controller, but Nintendo hasn't yet clarified how pointer functionality will be replicated in these instances. Unsurprisingly, this means those wanting to play Co-Star mode on a Switch Lite (possible in tabletop configuration) will need to purchase or procure a separate Joy-Con controller. Now, however, Nintendo has clarified (in response to a query from Polygon) that Super Mario Galaxy on the standard Switch will utilise Joy-Con motion controls to replicate pointer functionality in TV and tabletop modes, while handheld mode makes use of the touch-screen.Īdditionally, the returning Co-Star mode, which enables a second player to hoover up Star Bits while another focusses on Mario's movement, requires a Joy-Con for player number two.